Creature template
Template Temple Kweebec Scared
Template
A reusable definition — 1 creature below builds on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
Name Translation KeyNameTranslationKey | Kweebec Sapling | Translation key for NPC name display |
| Appearance | Kweebec Sapling Orange | Model to be used |
Attitude GroupAttitudeGroup | Kweebec | This NPCs attitude group |
Drop ListDropList | Kweebec Sapling | Drop Items |
| Weapons | NPC Weapons | |
Max HealthMaxHealth | 74 | Max health for the NPC |
Max SpeedMaxSpeed | 5 | Maximum walking speed |
View SectorViewSector | 180 | The arc within which this NPC notices a player to greet |
Alerted RangeAlertedRange | 30 | The range used to exchange skit messages and to keep track of the thrower |
Leash RangeLeashRange | 3 | How far the NPC may drift from its spawn position before it walks back |
Wander RadiusWanderRadius | 1.5 | The small radius this NPC potters about in around its spawn point |
Scare Path NameScarePathName | KweebecScare 1 | The name of the path this NPC runs when it hears a loud event |
Path Search RangePathSearchRange | 128 | The max distance to the nearest node of the path. Matches MotionPathRange on the Temple patrols |
Scare Scurry RadiusScareScurryRadius | 6 | How wide the NPC scurries around the spawn point when no scare path is found |
Settle DurationSettleDuration | 1, 1.5 | How long the NPC stays visibly shaken after getting home, before idling again |
Scared Still DurationScaredStillDuration | 4, 5 | How long this NPC holds its ground looking frightened after something is thrown at it, in seconds. Roughly matches the length of a Goblin throwing volley |
Scare Run DurationScareRunDuration | 5, 6 | How long this NPC runs the scare route before it stops, in seconds. Keep it near the time needed to walk the route once |
Scare DistanceScareDistance | 25 | The distance from the spawn position at which this NPC stops running the scare path |
Run AnimationRunAnimation | Flee | The animation held while running the scare route. Flee is the Kweebec running-away animation |
Scared AnimationScaredAnimation | Scared | The animation played while cowering in place after a run |
Watch RangeWatchRange | 12 | The range at which this NPC turns its head to follow a player |
Greet RangeGreetRange | 6 | The range at which this NPC waves at a player |
Greet AnimationGreetAnimation | Wave | The animation played when greeting a player |
General Greet TimeoutGeneralGreetTimeout | 4, 12 | The minimum elapsed time between greetings, in seconds |
Player Greet TimeoutPlayerGreetTimeout | 120 | How long before this NPC greets the same player again, in seconds |
Loud Noise Hear RangeLoudNoiseHearRange | 96 | How far away this NPC can hear a loud event. Large enough to hear an explosion deep inside the Goblin lab |
Scare Panic DurationScarePanicDuration | 4, 6 | How long this NPC panics at the end of the scare path, in seconds |
Scare Fallback DurationScareFallbackDuration | 4, 5 | How long this NPC bolts when no scare path is found, in seconds |
Return RangeReturnRange | 2 | How close to the spawn position counts as back home |
Return Max DurationReturnMaxDuration | 25, 35 | How long this NPC tries to walk home before it settles where it stands, in seconds |
Thrower GroupsThrowerGroups | Temple Goblin Scrapper | The NPC groups told that this NPC is running away |
Is MemoryIsMemory | false | Defines if the NPC is a memory |
Memories CategoryMemoriesCategory | Kweebec | Defines the category of the memory |
Memories Name OverrideMemoriesNameOverride | — | Overrides the memory name if set |
Identifiers and data source
| Entity id | Template_Temple_Kweebec_Scared |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Intelligent/Temple/Templates/Template_Temple_Kweebec_Scared.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.