Template Temple Kweebec Scared

Creature template

Template Temple Kweebec Scared

Template

A reusable definition — 1 creature below builds on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
Name Translation Key
NameTranslationKey
Kweebec SaplingTranslation key for NPC name display
AppearanceKweebec Sapling OrangeModel to be used
Attitude Group
AttitudeGroup
KweebecThis NPCs attitude group
Drop List
DropList
Kweebec SaplingDrop Items
WeaponsNPC Weapons
Max Health
MaxHealth
74Max health for the NPC
Max Speed
MaxSpeed
5Maximum walking speed
View Sector
ViewSector
180The arc within which this NPC notices a player to greet
Alerted Range
AlertedRange
30The range used to exchange skit messages and to keep track of the thrower
Leash Range
LeashRange
3How far the NPC may drift from its spawn position before it walks back
Wander Radius
WanderRadius
1.5The small radius this NPC potters about in around its spawn point
Scare Path Name
ScarePathName
KweebecScare 1The name of the path this NPC runs when it hears a loud event
Path Search Range
PathSearchRange
128The max distance to the nearest node of the path. Matches MotionPathRange on the Temple patrols
Scare Scurry Radius
ScareScurryRadius
6How wide the NPC scurries around the spawn point when no scare path is found
Settle Duration
SettleDuration
1, 1.5How long the NPC stays visibly shaken after getting home, before idling again
Scared Still Duration
ScaredStillDuration
4, 5How long this NPC holds its ground looking frightened after something is thrown at it, in seconds. Roughly matches the length of a Goblin throwing volley
Scare Run Duration
ScareRunDuration
5, 6How long this NPC runs the scare route before it stops, in seconds. Keep it near the time needed to walk the route once
Scare Distance
ScareDistance
25The distance from the spawn position at which this NPC stops running the scare path
Run Animation
RunAnimation
FleeThe animation held while running the scare route. Flee is the Kweebec running-away animation
Scared Animation
ScaredAnimation
ScaredThe animation played while cowering in place after a run
Watch Range
WatchRange
12The range at which this NPC turns its head to follow a player
Greet Range
GreetRange
6The range at which this NPC waves at a player
Greet Animation
GreetAnimation
WaveThe animation played when greeting a player
General Greet Timeout
GeneralGreetTimeout
4, 12The minimum elapsed time between greetings, in seconds
Player Greet Timeout
PlayerGreetTimeout
120How long before this NPC greets the same player again, in seconds
Loud Noise Hear Range
LoudNoiseHearRange
96How far away this NPC can hear a loud event. Large enough to hear an explosion deep inside the Goblin lab
Scare Panic Duration
ScarePanicDuration
4, 6How long this NPC panics at the end of the scare path, in seconds
Scare Fallback Duration
ScareFallbackDuration
4, 5How long this NPC bolts when no scare path is found, in seconds
Return Range
ReturnRange
2How close to the spawn position counts as back home
Return Max Duration
ReturnMaxDuration
25, 35How long this NPC tries to walk home before it settles where it stands, in seconds
Thrower Groups
ThrowerGroups
Temple Goblin ScrapperThe NPC groups told that this NPC is running away
Is Memory
IsMemory
falseDefines if the NPC is a memory
Memories Category
MemoriesCategory
KweebecDefines the category of the memory
Memories Name Override
MemoriesNameOverride
—Overrides the memory name if set
Identifiers and data source
Entity idTemplate_Temple_Kweebec_Scared
Name key—
Source fileServer/NPC/Roles/Intelligent/Temple/Templates/Template_Temple_Kweebec_Scared.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.