Template Temple Goblin Scrapper

Creature template

Template Temple Goblin Scrapper

Template

A reusable definition — 1 creature below builds on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
Name Translation Key
NameTranslationKey
Goblin ScrapperTranslation key for NPC name display
AppearanceTemple Goblin ScrapperModel to be used
Drop List
DropList
EmptyThe drop list this NPC uses when it dies
Max Health
MaxHealth
100Max health for the NPC
Max Speed
MaxSpeed
4The NPC's max speed
Knockback Scale
KnockbackScale
0.6How strongly knockback moves this NPC
View Range
ViewRange
12The view range of the NPC
View Sector
ViewSector
160The view sector of the NPC
Activation Range
ActivationRange
32A player must be within this range before the NPC starts the skit
Wander Radius
WanderRadius
1.5How far the NPC drifts while idling. Kept tiny because WanderInCircle steers without pathfinding and ignores MaxDropHeight, so a wide radius walks a perched Goblin off the ledge
Leash Range
LeashRange
3How far the NPC may drift from its spawn position before it walks back
Social Range
SocialRange
10The range used to find another Goblin to dance or brawl with
Idle Walk Weight
IdleWalkWeight
30Weight of the walk behavior. Its branch alternates a short WanderInCircle with standing still, so most of the time is spent idling
Idle Animation Weight
IdleAnimationWeight
10Weight of the stand still and animate behavior
Idle Dance Weight
IdleDanceWeight
5The weight of the dance behavior
Idle Eat Weight
IdleEatWeight
3The weight of the eat behavior
Food Items
FoodItems
Food*The items this NPC treats as food
Pester Groups
PesterGroups
Temple Kweebec ScaredThe NPC groups this NPC throws items at
Pester Range
PesterRange
32The range at which the NPC throws an item at a target
Pester Detect Range
PesterDetectRange
40The range at which the NPC notices a target group. Keep it larger than PesterRange
Guard Groups
GuardGroups
Temple Kweebec GuardThe NPC groups told which Goblin threw something
Pester Beacon Range
PesterBeaconRange
48The range of the messages exchanged with the targets
Rally Groups
RallyGroups
Temple Goblin ScrapperThe NPC groups called in to throw when this NPC starts throwing
Rally Range
RallyRange
20How far the call to throw together carries
Throw Duration
ThrowDuration
13, 17How long a volley lasts, in seconds. Each throw costs its aiming time plus ThrowPauseRange, so this length gives three or four throws
Throw Pause Range
ThrowPauseRange
2.5, 4The delay between individual throws inside a volley, in seconds
Throw Spread
ThrowSpread
5Random targeting error, 0 to 5. The engine scales it with distance, so the maximum keeps the throws well wide of the target
Throw Hit Probability
ThrowHitProbability
0Chance of a throw being straight on target, 0 to 1. Zero means the spread always applies
Pester Frequency
PesterFrequency
20, 26The time period between consecutive throws, in seconds
Throw Item Interaction
ThrowItemInteraction
Root NPC Goblin Scrapper Brawl TauntThe interaction that runs when the NPC throws an item at another
Dance Groups
DanceGroups
Temple Goblin ScrapperThe NPC groups this NPC will dance with
Dance Distance
DanceDistance
3The distance this NPC keeps from its dance partner
Dance Duration
DanceDuration
5, 8How long a dance lasts, in seconds
Brawl Groups
BrawlGroups
Goblin Scrapper, Temple Goblin ScrapperThe NPC groups this NPC will brawl with
Brawl Altitude Range
BrawlAltitudeRange
-3, 3The altitude range between two NPCs at which brawls can start
Brawl Attack
BrawlAttack
Root NPC Goblin Scrapper Brawl PunchThe attack interaction that runs when two NPCs brawl each other
Brawl Attack Pause Range
BrawlAttackPauseRange
0.8, 2The time delay between consecutive brawl attacks
Brawl Max Duration
BrawlMaxDuration
10, 15The time range after which the NPCs give up on the brawl
Brawl Frequency
BrawlFrequency
60, 150The time period between consecutive brawls, in seconds
Brawl Animation Win
BrawlAnimationWin
LaughThe animation that plays when the NPC wins a brawl
Brawl Animation Lose
BrawlAnimationLose
TiredThe animation that plays when the NPC gives up on a brawl
Is Memory
IsMemory
falseDefines if the NPC is a memory
Memories Category
MemoriesCategory
GoblinDefines the category of the memory
Memories Name Override
MemoriesNameOverride
—Overrides the memory name if set
Identifiers and data source
Entity idTemplate_Temple_Goblin_Scrapper
Name key—
Source fileServer/NPC/Roles/Intelligent/Temple/Templates/Template_Temple_Goblin_Scrapper.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.