Creature template
Template Temple Goblin Scrapper
Template
A reusable definition — 1 creature below builds on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
Name Translation KeyNameTranslationKey | Goblin Scrapper | Translation key for NPC name display |
| Appearance | Temple Goblin Scrapper | Model to be used |
Drop ListDropList | Empty | The drop list this NPC uses when it dies |
Max HealthMaxHealth | 100 | Max health for the NPC |
Max SpeedMaxSpeed | 4 | The NPC's max speed |
Knockback ScaleKnockbackScale | 0.6 | How strongly knockback moves this NPC |
View RangeViewRange | 12 | The view range of the NPC |
View SectorViewSector | 160 | The view sector of the NPC |
Activation RangeActivationRange | 32 | A player must be within this range before the NPC starts the skit |
Wander RadiusWanderRadius | 1.5 | How far the NPC drifts while idling. Kept tiny because WanderInCircle steers without pathfinding and ignores MaxDropHeight, so a wide radius walks a perched Goblin off the ledge |
Leash RangeLeashRange | 3 | How far the NPC may drift from its spawn position before it walks back |
Social RangeSocialRange | 10 | The range used to find another Goblin to dance or brawl with |
Idle Walk WeightIdleWalkWeight | 30 | Weight of the walk behavior. Its branch alternates a short WanderInCircle with standing still, so most of the time is spent idling |
Idle Animation WeightIdleAnimationWeight | 10 | Weight of the stand still and animate behavior |
Idle Dance WeightIdleDanceWeight | 5 | The weight of the dance behavior |
Idle Eat WeightIdleEatWeight | 3 | The weight of the eat behavior |
Food ItemsFoodItems | Food* | The items this NPC treats as food |
Pester GroupsPesterGroups | Temple Kweebec Scared | The NPC groups this NPC throws items at |
Pester RangePesterRange | 32 | The range at which the NPC throws an item at a target |
Pester Detect RangePesterDetectRange | 40 | The range at which the NPC notices a target group. Keep it larger than PesterRange |
Guard GroupsGuardGroups | Temple Kweebec Guard | The NPC groups told which Goblin threw something |
Pester Beacon RangePesterBeaconRange | 48 | The range of the messages exchanged with the targets |
Rally GroupsRallyGroups | Temple Goblin Scrapper | The NPC groups called in to throw when this NPC starts throwing |
Rally RangeRallyRange | 20 | How far the call to throw together carries |
Throw DurationThrowDuration | 13, 17 | How long a volley lasts, in seconds. Each throw costs its aiming time plus ThrowPauseRange, so this length gives three or four throws |
Throw Pause RangeThrowPauseRange | 2.5, 4 | The delay between individual throws inside a volley, in seconds |
Throw SpreadThrowSpread | 5 | Random targeting error, 0 to 5. The engine scales it with distance, so the maximum keeps the throws well wide of the target |
Throw Hit ProbabilityThrowHitProbability | 0 | Chance of a throw being straight on target, 0 to 1. Zero means the spread always applies |
Pester FrequencyPesterFrequency | 20, 26 | The time period between consecutive throws, in seconds |
Throw Item InteractionThrowItemInteraction | Root NPC Goblin Scrapper Brawl Taunt | The interaction that runs when the NPC throws an item at another |
Dance GroupsDanceGroups | Temple Goblin Scrapper | The NPC groups this NPC will dance with |
Dance DistanceDanceDistance | 3 | The distance this NPC keeps from its dance partner |
Dance DurationDanceDuration | 5, 8 | How long a dance lasts, in seconds |
Brawl GroupsBrawlGroups | Goblin Scrapper, Temple Goblin Scrapper | The NPC groups this NPC will brawl with |
Brawl Altitude RangeBrawlAltitudeRange | -3, 3 | The altitude range between two NPCs at which brawls can start |
Brawl AttackBrawlAttack | Root NPC Goblin Scrapper Brawl Punch | The attack interaction that runs when two NPCs brawl each other |
Brawl Attack Pause RangeBrawlAttackPauseRange | 0.8, 2 | The time delay between consecutive brawl attacks |
Brawl Max DurationBrawlMaxDuration | 10, 15 | The time range after which the NPCs give up on the brawl |
Brawl FrequencyBrawlFrequency | 60, 150 | The time period between consecutive brawls, in seconds |
Brawl Animation WinBrawlAnimationWin | Laugh | The animation that plays when the NPC wins a brawl |
Brawl Animation LoseBrawlAnimationLose | Tired | The animation that plays when the NPC gives up on a brawl |
Is MemoryIsMemory | false | Defines if the NPC is a memory |
Memories CategoryMemoriesCategory | Goblin | Defines the category of the memory |
Memories Name OverrideMemoriesNameOverride | — | Overrides the memory name if set |
Identifiers and data source
| Entity id | Template_Temple_Goblin_Scrapper |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Intelligent/Temple/Templates/Template_Temple_Goblin_Scrapper.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.