NPC · Core definition
Template Temple
Abstract
Template_TempleMax health1
Parameters25
Derived NPCs19
NPCs based on this definition
- Temple Bunny
- Temple Deer Doe
- Temple Deer Stag
- Temple Feran
- Temple Feran Longtooth
- Temple Frog Blue
- Temple Frog Green
- Temple Frog Orange
- Temple Klops
- Temple Kweebec
- Temple Kweebec Elder
- Temple Kweebec Razorleaf
- Temple Kweebec Razorleaf Patrol
- Temple Kweebec Rootling Static
- Temple Kweebec Seedling
- Temple Kweebec Seedling Static
- Temple Kweebec Static
- Temple Mithril Guard
- Temple Squirrel
Parameters
| Parameter | Value | Description |
|---|---|---|
Appearance | Kweebec_Sapling | Model to be used |
GreetRange | 4 | Greet range |
ViewSector | 180 | View sector |
MaxSpeed | 5 | Hearing range |
HotbarItems | [] | The items this NPC carries in its hotbar |
PlayerGreetTimeout | 120 | How often the NPC should greet the same player, in seconds |
GeneralGreetTimeout | [4,12] | The minimum elapsed time between greets, in seconds |
GeneralWatchTimeout | [4,12] | The minimum elapsed time between NPC observations, in seconds |
GreetAnimation | Alerted | The flavor animation the NPC executes when it sees a player |
MotionStatic | false | Whether this NPC will stay in the same place |
MotionWander | false | Whether this NPC will wander |
MotionPath | false | Whether this NPC will follow a named patrol path |
MotionPathName | The name of the patrol path this NPC will follow | |
MotionPathRange | 20 | The max range at which the NPC can detect paths |
MotionPathShape | Line | The shape of the path the NPC will follow |
MotionWanderWalkTime | [4,6] | How long the NPC will wander around for, in seconds |
MotionWanderStopTime | [6,12] | How long the NPC will rest for, in seconds |
MotionWanderRadius | 8 | The radius of the circle the NPC will wander inside of |
DeathParticles | Effect_Death | The particle system that spawns when the NPC's corpse disappears. |
DropDeathItemsInstantly | false | Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears. |
DeathAnimationTime | 2 | The time it takes for this NPC's corpse to disappear. |
IsMemory | false | Defines if the NPC is a memory |
MemoriesCategory | Other | Defines the category of the memory |
MemoriesNameOverride | Overrides the memory name if set | |
NameTranslationKey | server.npcRoles.Template.name | Translation key for NPC name display |
Identifiers and data source
| Entity id | Template_Temple |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/_Core/Templates/Template_Temple.json |
| Component class | — |
Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.