Creature template
Template Goblin Scientist
Template
A reusable definition — 1 creature below builds on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
| Appearance | Goblin Scientist | The model used by the NPC. |
Drop ListDropList | Empty | The items dropped by the NPC. |
Attitude GroupAttitudeGroup | Goblin | The attitude group used by the NPC. |
Max HealthMaxHealth | 100 | The maximum health of the NPC. |
Broken Repairables Block SetBrokenRepairablesBlockSet | GoblinLab Broken Repairables | The block set for lab devices that still need repairing. |
Exit Gateway Block SetExitGatewayBlockSet | GoblinLab Ancient Gateway Repaired | The block set for the repaired Ancient Gateway she leaves through. |
Gateway Repaired FlagGatewayRepairedFlag | goblin lab gate | The game flag raised when the Ancient Gateway is repaired. |
Visit ChanceVisitChance | 20 | The percentage chance that she stays for a visit when she spawns after the gateway is repaired. Otherwise she despawns at once. A visiting Scientist never leaves through the gateway. Keep it between 0 and 100. |
Work RangeWorkRange | 32 | How far she looks for work she can walk to. |
Work HeightWorkHeight | 2 | The vertical range for work she can walk to. All reachable-work searches use this value, so target selection stays consistent. |
Walk Relative SpeedWalkRelativeSpeed | 0.45 | Her relative speed when she walks to a device or to the gateway. |
Repair RangeRepairRange | 2 | How close she has to stand to work on a device or on the gateway before she leaves. |
Repair Hit IntervalRepairHitInterval | 0.55, 0.7 | The pause between hammer blows. It sets the tempo of the clang and the sparks. |
Device Attempt DurationDeviceAttemptDuration | 8, 12 | How long a device repair runs before she gives up, in seconds. |
Frustration DurationFrustrationDuration | 1.5, 2.5 | How long the grumble lasts before she goes back to work, in seconds. |
Approach Give UpApproachGiveUp | 12, 16 | How long she keeps walking toward something before giving up on reaching it, in seconds. |
Weight WorkWeightWork | 90 | How often an idle beat is spent looking for work, against the flavour and pacing weights. |
Weight FlavorWeightFlavor | 5 | How often an idle beat is spent on a flavour animation. |
Weight YellWeightYell | 5 | How often an idle pick is spent walking a lap and yelling about the place. |
Flavor DelayFlavorDelay | 1, 2.5 | How long she stands still before a flavour animation, in seconds. |
Flavor DurationFlavorDuration | 2, 3 | How long a flavour animation runs, in seconds. |
Circle DurationCircleDuration | 2.5, 4 | How long the lap lasts before she stops to yell, in seconds. The motion and the effects share this value, so keep them together. |
Yell DurationYellDuration | 2, 3 | How long the yell lasts once she has stopped, in seconds. |
Idle Wander DurationIdleWanderDuration | 3, 6 | How long she wanders before she looks for work again when there is none, in seconds. She also waits this long when the gateway is out of range. |
Idle Wander RadiusIdleWanderRadius | 6 | The radius she wanders in when there is no work, for example during a visit. |
Blocked DurationBlockedDuration | 4, 6 | How long she reacts to unreachable work before looking again, in seconds. |
Blocked Flavor WeightBlockedFlavorWeight | 1 | How often being stuck produces a flavour animation on the spot, against the pacing weight below. |
Blocked Complain WeightBlockedComplainWeight | 1 | How often being stuck produces circles and grumbling instead. |
Celebrate DurationCelebrateDuration | 2, 2 | How long she celebrates after a device repair, in seconds. |
Worker GroupsWorkerGroups | Goblin Lab Scrapper | The NPC groups that receive her scolding. |
Misbehave Hear RangeMisbehaveHearRange | 16 | How far she hears a worker playing up. The workers' own send range is what limits this in practice. |
Scold CooldownScoldCooldown | 8, 14 | How long she waits after a scold. Calls during this cooldown expire instead of entering a queue. |
Scold DurationScoldDuration | 2.5, 3.5 | How long she spends telling a worker off, in seconds. |
Scold Approach RangeScoldApproachRange | 16 | How far she will walk to reach a worker who is playing up. |
Scold Reach RangeScoldReachRange | 3 | How close she gets before starting to tell them off. |
Scold Relative SpeedScoldRelativeSpeed | 0.5 | Her relative speed when she walks to a worker who is playing up. |
Scold Beacon RangeScoldBeaconRange | 6 | How far the scolding carries to the workers. |
Is MemoryIsMemory | true | Whether encountering the NPC records a memory. |
Memories CategoryMemoriesCategory | Goblin | The Memories category the NPC belongs to. |
Memories Name OverrideMemoriesNameOverride | — | The memory entry the NPC records into. |
Name Translation KeyNameTranslationKey | Template | The translation key for the NPC name. |
Identifiers and data source
| Entity id | Template_Goblin_Scientist |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Intelligent/Temple/Templates/Template_Goblin_Scientist.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.