Template Goblin Lab Scrapper

Creature template

Template Goblin Lab Scrapper

Template

A reusable definition — 1 creature below builds on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
AppearanceGoblin Lab ScrapperThe model used by the NPC.
Drop List
DropList
EmptyThe items dropped by the NPC.
Attitude Group
AttitudeGroup
GoblinThe attitude group used by the NPC.
Default NPC Attitude
DefaultNPCAttitude
FriendlyThe default attitude toward other NPCs.
Default Player Attitude
DefaultPlayerAttitude
FriendlyThe default attitude toward players.
Max Health
MaxHealth
100The maximum health of the NPC.
Broken Repairables Block Set
BrokenRepairablesBlockSet
GoblinLab Broken RepairablesDevices that still need fixing. Used only to tell a real repair from fussing over one already done.
Repairables Block Set
RepairablesBlockSet
GoblinLab All RepairablesThe devices a worker will hammer at. It covers repaired consoles as well, so the crew still looks busy once the lab is finished.
Work Range
WorkRange
32How far he looks for a device to work on.
Work Height
WorkHeight
4The vertical work-search range. Both searches use this value, so target selection stays consistent.
Repair Range
RepairRange
2How close he has to stand to work on a device.
Repair Hit Range
RepairHitRange
2The range the hammer blow sound uses. Keep it wider than RepairRange, so the clang never drops out while the swing animation is still playing.
Repair Hit Interval
RepairHitInterval
0.55, 0.7The pause between hammer blows. It sets the tempo of the clang and the sparks.
Repair Fail Duration
RepairFailDuration
6, 11How long he hammers at a device before getting it wrong, in seconds.
Approach Give Up
ApproachGiveUp
12, 16How long he keeps walking toward a device before giving up on reaching it, in seconds.
Explosion Failure Chance
ExplosionFailureChance
10The percentage of failed repairs that go off with a bang. The rest fail quietly.
Fail Reaction Duration
FailReactionDuration
1.5, 2.5How long he reacts to his own failure before going back to idling, in seconds.
Weight Work
WeightWork
50How often an idle beat is spent going back to a device, against the messing-about weights.
Weight Flavor
WeightFlavor
14How often an idle beat is spent being silly.
Weight Dance
WeightDance
8How often an idle beat starts a dance and calls the others over.
Weight Yell
WeightYell
8How often an idle beat is spent running about yelling.
Weight Wander
WeightWander
12How often an idle beat is spent simply strolling about.
Weight Eat
WeightEat
8How often an idle beat is spent eating.
Weight Sleep
WeightSleep
6How often an idle beat is spent napping.
Idle Rest Duration
IdleRestDuration
4, 8How long he wanders before going back to a console, in seconds. This is what stops a failed repair running straight into the next one.
Idle Duration
IdleDuration
12, 18How long one idle beat lasts before he picks again, in seconds.
Flavor Duration
FlavorDuration
2, 3How long a silly animation runs, in seconds.
Circle Duration
CircleDuration
2.5, 4How long he runs the lap before stopping to yell, in seconds.
Yell Duration
YellDuration
3, 5How long he runs about yelling, in seconds.
Dance Duration
DanceDuration
5, 8How long a dance lasts, in seconds.
Celebrate Duration
CelebrateDuration
2, 2.5How long a worker dances when the player fixes the device he was hammering, in seconds.
Eat Duration
EatDuration
3, 5How long he eats, in seconds.
Sleep Duration
SleepDuration
10, 16How long a nap lasts, in seconds.
Sleep Call Interval
SleepCallInterval
4, 4How often a sleeping worker repeats the offence call. Repetition lets the Scientist respond after her cooldown.
Scolded Duration
ScoldedDuration
2, 4How long he cowers after being told off, in seconds.
Scientist Groups
ScientistGroups
Goblin ScientistThe NPC groups that hear the one offence call.
Worker Groups
WorkerGroups
Goblin Lab ScrapperThe NPC groups invited to join a dance.
Food Item
FoodItem
Food Wildmeat CookedWhat a worker holds while eating.
Misbehave Call Range
MisbehaveCallRange
24How far the offence call carries to the Scientist. This is the send range, so it is what decides whether she hears it.
Dance Call Range
DanceCallRange
10How far a dance call carries to the other workers.
Dance Hear Range
DanceHearRange
10How far away he will hear a dance call and join in.
Scold Hear Range
ScoldHearRange
16How far away he will hear the Scientist telling him off.
Is Memory
IsMemory
falseWhether encountering the NPC records a memory.
Memories Category
MemoriesCategory
GoblinThe Memories category the NPC belongs to.
Memories Name Override
MemoriesNameOverride
—The memory entry the NPC records into.
Name Translation Key
NameTranslationKey
TemplateThe translation key for the NPC name.
Identifiers and data source
Entity idTemplate_Goblin_Lab_Scrapper
Name key—
Source fileServer/NPC/Roles/Intelligent/Temple/Templates/Template_Goblin_Lab_Scrapper.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.