Creature template
Template Goblin Lab Scrapper
Template
A reusable definition — 1 creature below builds on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
| Appearance | Goblin Lab Scrapper | The model used by the NPC. |
Drop ListDropList | Empty | The items dropped by the NPC. |
Attitude GroupAttitudeGroup | Goblin | The attitude group used by the NPC. |
Default NPC AttitudeDefaultNPCAttitude | Friendly | The default attitude toward other NPCs. |
Default Player AttitudeDefaultPlayerAttitude | Friendly | The default attitude toward players. |
Max HealthMaxHealth | 100 | The maximum health of the NPC. |
Broken Repairables Block SetBrokenRepairablesBlockSet | GoblinLab Broken Repairables | Devices that still need fixing. Used only to tell a real repair from fussing over one already done. |
Repairables Block SetRepairablesBlockSet | GoblinLab All Repairables | The devices a worker will hammer at. It covers repaired consoles as well, so the crew still looks busy once the lab is finished. |
Work RangeWorkRange | 32 | How far he looks for a device to work on. |
Work HeightWorkHeight | 4 | The vertical work-search range. Both searches use this value, so target selection stays consistent. |
Repair RangeRepairRange | 2 | How close he has to stand to work on a device. |
Repair Hit RangeRepairHitRange | 2 | The range the hammer blow sound uses. Keep it wider than RepairRange, so the clang never drops out while the swing animation is still playing. |
Repair Hit IntervalRepairHitInterval | 0.55, 0.7 | The pause between hammer blows. It sets the tempo of the clang and the sparks. |
Repair Fail DurationRepairFailDuration | 6, 11 | How long he hammers at a device before getting it wrong, in seconds. |
Approach Give UpApproachGiveUp | 12, 16 | How long he keeps walking toward a device before giving up on reaching it, in seconds. |
Explosion Failure ChanceExplosionFailureChance | 10 | The percentage of failed repairs that go off with a bang. The rest fail quietly. |
Fail Reaction DurationFailReactionDuration | 1.5, 2.5 | How long he reacts to his own failure before going back to idling, in seconds. |
Weight WorkWeightWork | 50 | How often an idle beat is spent going back to a device, against the messing-about weights. |
Weight FlavorWeightFlavor | 14 | How often an idle beat is spent being silly. |
Weight DanceWeightDance | 8 | How often an idle beat starts a dance and calls the others over. |
Weight YellWeightYell | 8 | How often an idle beat is spent running about yelling. |
Weight WanderWeightWander | 12 | How often an idle beat is spent simply strolling about. |
Weight EatWeightEat | 8 | How often an idle beat is spent eating. |
Weight SleepWeightSleep | 6 | How often an idle beat is spent napping. |
Idle Rest DurationIdleRestDuration | 4, 8 | How long he wanders before going back to a console, in seconds. This is what stops a failed repair running straight into the next one. |
Idle DurationIdleDuration | 12, 18 | How long one idle beat lasts before he picks again, in seconds. |
Flavor DurationFlavorDuration | 2, 3 | How long a silly animation runs, in seconds. |
Circle DurationCircleDuration | 2.5, 4 | How long he runs the lap before stopping to yell, in seconds. |
Yell DurationYellDuration | 3, 5 | How long he runs about yelling, in seconds. |
Dance DurationDanceDuration | 5, 8 | How long a dance lasts, in seconds. |
Celebrate DurationCelebrateDuration | 2, 2.5 | How long a worker dances when the player fixes the device he was hammering, in seconds. |
Eat DurationEatDuration | 3, 5 | How long he eats, in seconds. |
Sleep DurationSleepDuration | 10, 16 | How long a nap lasts, in seconds. |
Sleep Call IntervalSleepCallInterval | 4, 4 | How often a sleeping worker repeats the offence call. Repetition lets the Scientist respond after her cooldown. |
Scolded DurationScoldedDuration | 2, 4 | How long he cowers after being told off, in seconds. |
Scientist GroupsScientistGroups | Goblin Scientist | The NPC groups that hear the one offence call. |
Worker GroupsWorkerGroups | Goblin Lab Scrapper | The NPC groups invited to join a dance. |
Food ItemFoodItem | Food Wildmeat Cooked | What a worker holds while eating. |
Misbehave Call RangeMisbehaveCallRange | 24 | How far the offence call carries to the Scientist. This is the send range, so it is what decides whether she hears it. |
Dance Call RangeDanceCallRange | 10 | How far a dance call carries to the other workers. |
Dance Hear RangeDanceHearRange | 10 | How far away he will hear a dance call and join in. |
Scold Hear RangeScoldHearRange | 16 | How far away he will hear the Scientist telling him off. |
Is MemoryIsMemory | false | Whether encountering the NPC records a memory. |
Memories CategoryMemoriesCategory | Goblin | The Memories category the NPC belongs to. |
Memories Name OverrideMemoriesNameOverride | — | The memory entry the NPC records into. |
Name Translation KeyNameTranslationKey | Template | The translation key for the NPC name. |
Identifiers and data source
| Entity id | Template_Goblin_Lab_Scrapper |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Intelligent/Temple/Templates/Template_Goblin_Lab_Scrapper.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.