Template Goblin Guardian

Creature template

Template Goblin Guardian

Template

A reusable definition — 2 creatures below build on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
Name Translation Key
NameTranslationKey
Goblin GuardianTranslation key for NPC name display
Leash Distance
LeashDistance
30Distance from the leash point before the NPC wants to return home
Leash Min Player Distance
LeashMinPlayerDistance
6The NPC will not give up the chase while the player is closer than this
Leash Timer
LeashTimer
4, 4Seconds beyond leash range, without damage or a close player, before the NPC returns home
Hard Leash Distance
HardLeashDistance
60Absolute maximum distance from the leash point before the NPC returns home unconditionally
AppearanceGoblin GuardianModel to be used
Max Health
MaxHealth
200Max health for the NPC
Max Speed
MaxSpeed
4The NPC's max speed
View Range
ViewRange
12The view range of the NPC
View Sector
ViewSector
160The view sector of the NPC
Hearing Range
HearingRange
8The hearing range of the NPC
Absolute Detection Range
AbsoluteDetectionRange
2The range at which an entity is guaranteed to be detected
Wander Radius
WanderRadius
5The wander radius of the NPC
Idle Walk Weight
IdleWalkWeight
10The weight of the walk behavior
Idle Run Weight
IdleRunWeight
0The weight of the run behavior
Idle Flavor Weight
IdleFlavorWeight
10The weight of the standalone idle vocalisation behavior
Idle Animation Weight
IdleAnimationWeight
20The weight of the animation behavior (with the NPC standing still)
Alerted Range
AlertedRange
25The alerted range of the NPC
Void Flee Goblin Nearby Count
VoidFleeGoblinNearbyCount
1The maximum nearby Goblin count that causes this Goblin to flee
Void Flee Goblin Nearby Range
VoidFleeGoblinNearbyRange
0, 5The range used to count nearby Goblins
Void Flee Distance
VoidFleeDistance
20How far a Goblin will flee from nearby Void creatures. This should be higher than any detection range to avoid state loops
Void Flee Delay
VoidFleeDelay
0.5, 1How long a Goblin will wait before starting to flee from Void creatures
Alerted Timeout
AlertedTimeout
1, 2The time range after which an NPC will transition from alerted to combat
Combat Message Range
CombatMessageRange
30The range at which the NPC will send/receive combat messages
Combat Message Target Groups
CombatMessageTargetGroups
GoblinThe NPC groups the combat message will be sent to
Club Attack
ClubAttack
Root NPC Goblin Guardian Club AttackThe main-hand sword attack interaction the NPC will use
Attack Distance
AttackDistance
2.5The distance that the NPC will try maintaining to the target and attack it
Shield Bash Distance
ShieldBashDistance
4The distance at which the NPC can interrupt its guard with a shield bash
Shield Guard Cooldown Range
ShieldGuardCooldownRange
3, 4The time spent chasing and attacking after a passive shield guard
Attack Pause Range
AttackPauseRange
1.5, 2.5The time delay between shield bashes
Club Attack Pause Range
ClubAttackPauseRange
1, 1.5The time delay between sword attacks while the shield is available
Club Only Attack Pause Range
ClubOnlyAttackPauseRange
0.5, 1The time delay between attacks after the shield breaks
BlockRoot NPC Goblin Guardian Shield DefendThe defend interaction
Block Distance
BlockDistance
4The distance at which the NPC will start blocking
Combat Moving Relative Speed
CombatMovingRelativeSpeed
0.7The combat speed as relative to max speed
Confused Time Range
ConfusedTimeRange
1, 2The time during which the NPC will be confused
Search Time Range
SearchTimeRange
10, 14The time during which the NPC will search for a target
Is Memory
IsMemory
trueParameter IsMemory
Memories Category
MemoriesCategory
—Parameter MemoriesCategory
Memories Name Override
MemoriesNameOverride
—Parameter MemoriesNameOverride
Memories Unlocked By
MemoriesUnlockedBy
KillHow the player records the memory, either Proximity or Kill.
Memories Kill Range
MemoriesKillRange
0Radius in blocks in which the memory is recorded when the NPC dies. 0 uses the server default.
Knockback Scale
KnockbackScale
0.2Parameter KnockbackScale
Drop List
DropList
EmptyDrop Items
Attitude Group
AttitudeGroup
GoblinAttitude group the goblin belongs to.
Disable Damage Groups
DisableDamageGroups
GoblinAttitude groups whose damage this goblin ignores.
Identifiers and data source
Entity idTemplate_Goblin_Guardian
Name key—
Source fileServer/NPC/Roles/Intelligent/Faction/Goblin/Templates/Template_Goblin_Guardian.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.