Template Eye

NPC · Core definition

Template Eye

AbstractTemplate_Eye
Parameters22

Parameters

ParameterValueDescription
AppearanceEye_VoidModel to be used
WanderRadius15General wander radius
ViewRange40View range
ViewSector180View sector
HearingRange8Hearing range
AlertedRange30A range within which the player can be seen/sensed when the NPC is alerted to their presence
DropListDrop_Eye_VoidDrop Items
AttackSequenceComponent_Instruction_Attack_Sequence_Eye_VoidThe attack sequence to use in combat
AttackDistance10The distance at which an NPC will execute attacks
TargetSwitchTimer[5,5]Minimum time the NPC will be locked onto a single target before switching
TargetRange15The distance the target needs to be within to maintain priority over other targets while in combat
RelativeChaseSpeed0.8The relative chase speed when pursuing a target
AttitudeGroupEmptyThis NPCs attitude group
CombatRelativeTurnSpeed1.5Modifier that decides turn speed difference in combat
MaxHealth100Max health for the NPC
IsMemoryfalseDefines if the NPC is a memory
MemoriesCategoryOtherDefines the category of the memory
MemoriesNameOverrideOverrides the memory name if set
NameTranslationKeyserver.npcRoles.Template.nameTranslation key for NPC name display
DeathParticlesEffect_DeathThe particle system that spawns when the NPC's corpse disappears.
DropDeathItemsInstantlyfalseWhether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears.
DeathAnimationTime2The time it takes for this NPC's corpse to disappear.
Identifiers and data source
Entity idTemplate_Eye
Name key—
Source fileServer/NPC/Roles/_Core/Templates/Deprecated/Template_Eye.json
Component class—

Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.