Template Dungeon Goblin Thief

Creature template

Template Dungeon Goblin Thief

Template

A reusable definition — 1 creature below builds on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
Name Translation Key
NameTranslationKey
Goblin ThiefTranslation key for NPC name display
AppearanceGoblin ThiefModel to be used
Max Health
MaxHealth
100Max health for the NPC
Max Speed
MaxSpeed
6The max speed of the NPC
View Range
ViewRange
18The view range of the NPC
View Sector
ViewSector
160The view sector of the NPC
Hearing Range
HearingRange
8The hearing range of the NPC
Absolute Detection Range
AbsoluteDetectionRange
2The range at which an entity is guaranteed to be detected
Wander Radius
WanderRadius
5The wander radius of the NPC
Follow Patrol Path
FollowPatrolPath
falseWhether this NPC will follow patrol paths at all.
Patrol Path Name
PatrolPathName
—The specific name of the patrol path to follow. If left empty will follow any patrol path.
Idle Walk Weight
IdleWalkWeight
10The weight of the walk behavior
Idle Run Weight
IdleRunWeight
0The weight of the run behavior
Idle Animation Weight
IdleAnimationWeight
20The weight of the animation behavior (with the NPC standing still)
Dig Frequency
DigFrequency
8, 30How often the NPC will dig up trash piles
Dig Blockset
DigBlockset
Goblin Scrapper Flavor DigThe set of blocks this NPC will dig up
Alerted Range
AlertedRange
30The alerted range of the NPC
Alerted Timeout
AlertedTimeout
1, 1.5The time range after which an NPC will transition from alerted to combat
Combat Message Target Groups
CombatMessageTargetGroups
Dungeon Goblin PackThe NPC groups the combat message will be sent to Dungeon_Goblin_Pack: the stock Goblin group ('Goblin_*') never matches Dungeon_Goblin_* roles, so rallies were silently dropped.
Combat Message Frequency
CombatMessageFrequency
4, 8The frequency at which combat alert messages will be sent
Flee Distance
FleeDistance
20The distance to which the NPC will flee when faced with a hostile target
Flee Seek Goblin Groups
FleeSeekGoblinGroups
Goblin Thief SeekThe Goblin groups that will be warned and sought by this NPC
Flee Seek Goblin Distance
FleeSeekGoblinDistance
40If there are friendly goblins at this distance, seek them instead of fleeing the pursuer
Flee Cower Maintain Distance
FleeCowerMaintainDistance
6The distance cowering Goblins will maintain from the target
Flee Timeout Duration
FleeTimeoutDuration
5, 8The time range after which a fleeing NPC will timeout to idle, as long as the pursuer is at a safe distance
Flee Trip Frequency
FleeTripFrequency
4, 12How often the NPC trips and falls while being chased
Flee Trip Drop List
FleeTripDropList
Goblin Thief FallThe drop list that is run when the NPC trips and falls
Confused Time Range
ConfusedTimeRange
1, 2The time during which the NPC will be confused
Search Time Range
SearchTimeRange
10, 14The time during which the NPC will search for a target
Is Memory
IsMemory
trueParameter IsMemory
Memories Category
MemoriesCategory
—Parameter MemoriesCategory
Memories Name Override
MemoriesNameOverride
—Parameter MemoriesNameOverride
Memories Unlocked By
MemoriesUnlockedBy
KillHow the player records the memory, either Proximity or Kill.
Memories Kill Range
MemoriesKillRange
0Radius in blocks in which the memory is recorded when the NPC dies. 0 uses the server default.
Knockback Scale
KnockbackScale
0.5Parameter KnockbackScale
Identifiers and data source
Entity idTemplate_Dungeon_Goblin_Thief
Name key—
Source fileServer/NPC/Roles/Intelligent/Faction/Goblin/Dungeon/Templates/Template_Dungeon_Goblin_Thief.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.