Creature template
Template Dungeon Goblin Thief
Template
A reusable definition — 1 creature below builds on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
Name Translation KeyNameTranslationKey | Goblin Thief | Translation key for NPC name display |
| Appearance | Goblin Thief | Model to be used |
Max HealthMaxHealth | 100 | Max health for the NPC |
Max SpeedMaxSpeed | 6 | The max speed of the NPC |
View RangeViewRange | 18 | The view range of the NPC |
View SectorViewSector | 160 | The view sector of the NPC |
Hearing RangeHearingRange | 8 | The hearing range of the NPC |
Absolute Detection RangeAbsoluteDetectionRange | 2 | The range at which an entity is guaranteed to be detected |
Wander RadiusWanderRadius | 5 | The wander radius of the NPC |
Follow Patrol PathFollowPatrolPath | false | Whether this NPC will follow patrol paths at all. |
Patrol Path NamePatrolPathName | — | The specific name of the patrol path to follow. If left empty will follow any patrol path. |
Idle Walk WeightIdleWalkWeight | 10 | The weight of the walk behavior |
Idle Run WeightIdleRunWeight | 0 | The weight of the run behavior |
Idle Animation WeightIdleAnimationWeight | 20 | The weight of the animation behavior (with the NPC standing still) |
Dig FrequencyDigFrequency | 8, 30 | How often the NPC will dig up trash piles |
Dig BlocksetDigBlockset | Goblin Scrapper Flavor Dig | The set of blocks this NPC will dig up |
Alerted RangeAlertedRange | 30 | The alerted range of the NPC |
Alerted TimeoutAlertedTimeout | 1, 1.5 | The time range after which an NPC will transition from alerted to combat |
Combat Message Target GroupsCombatMessageTargetGroups | Dungeon Goblin Pack | The NPC groups the combat message will be sent to Dungeon_Goblin_Pack: the stock Goblin group ('Goblin_*') never matches Dungeon_Goblin_* roles, so rallies were silently dropped. |
Combat Message FrequencyCombatMessageFrequency | 4, 8 | The frequency at which combat alert messages will be sent |
Flee DistanceFleeDistance | 20 | The distance to which the NPC will flee when faced with a hostile target |
Flee Seek Goblin GroupsFleeSeekGoblinGroups | Goblin Thief Seek | The Goblin groups that will be warned and sought by this NPC |
Flee Seek Goblin DistanceFleeSeekGoblinDistance | 40 | If there are friendly goblins at this distance, seek them instead of fleeing the pursuer |
Flee Cower Maintain DistanceFleeCowerMaintainDistance | 6 | The distance cowering Goblins will maintain from the target |
Flee Timeout DurationFleeTimeoutDuration | 5, 8 | The time range after which a fleeing NPC will timeout to idle, as long as the pursuer is at a safe distance |
Flee Trip FrequencyFleeTripFrequency | 4, 12 | How often the NPC trips and falls while being chased |
Flee Trip Drop ListFleeTripDropList | Goblin Thief Fall | The drop list that is run when the NPC trips and falls |
Confused Time RangeConfusedTimeRange | 1, 2 | The time during which the NPC will be confused |
Search Time RangeSearchTimeRange | 10, 14 | The time during which the NPC will search for a target |
Is MemoryIsMemory | true | Parameter IsMemory |
Memories CategoryMemoriesCategory | — | Parameter MemoriesCategory |
Memories Name OverrideMemoriesNameOverride | — | Parameter MemoriesNameOverride |
Memories Unlocked ByMemoriesUnlockedBy | Kill | How the player records the memory, either Proximity or Kill. |
Memories Kill RangeMemoriesKillRange | 0 | Radius in blocks in which the memory is recorded when the NPC dies. 0 uses the server default. |
Knockback ScaleKnockbackScale | 0.5 | Parameter KnockbackScale |
Identifiers and data source
| Entity id | Template_Dungeon_Goblin_Thief |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Intelligent/Faction/Goblin/Dungeon/Templates/Template_Dungeon_Goblin_Thief.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.