NPC · Core definition
Template Combat Balancing
Abstract
Template_Combat_BalancingParameters28
Derived NPCs1
NPCs based on this definition
Parameters
| Parameter | Value | Description |
|---|---|---|
Primary | true | Are Primary attacks enabled |
Secondary | true | Are Secondary attacks enabled |
Charged | true | Are Charged attacks enabled |
Signature | true | Are Signature attacks enabled |
PrimaryCharge | 0.1 | Length to charge for primary |
SecondaryCharge | 0.1 | Length to charge for secondary |
ChargedCharge | 0.1 | Length to charge for charged |
SignatureCharge | 0.1 | Length to charge for signature |
SignatureCost | [1,1] | — |
ChargedCost | [0.2,1] | — |
PrimaryCost | [0,1] | — |
SecondaryCost | [0,1] | — |
PrimaryDistance | [2,2.5] | Distance to maintain from target |
SecondaryDistance | [2,2.5] | Distance to maintain from target |
ChargedDistance | [3,5] | Distance to maintain from target |
SignatureDistance | [3,5] | Distance to maintain from target |
FleeDistance | [7,9] | Distance to maintain from target |
ChaseDistance | [7,9] | Distance to maintain from target |
PrimaryTimer | [0,0] | Chance for running this attack |
SecondaryTimer | [1,2] | Chance for running this attack |
SignatureTimer | [5,5] | Chance for running this attack |
ChargedTimer | [2,5] | Chance for running this attack |
Flee | true | Should the NPC flee between attacks |
Chase | true | Should the NPC flee between attacks |
Weapon | ["Weapon_Sword_Iron"] | Which weapon to attack with |
OffHand | ["Weapon_Shield_Iron"] | Which weapon to attack with |
MaxHealth | 100 | Max health for the NPC |
NameTranslationKey | server.npcRoles.Template.name | Translation key for NPC name display |
Identifiers and data source
| Entity id | Template_Combat_Balancing |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/_Core/Tests_Development/Template_Combat_Balancing.json |
| Component class | — |
Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.