Creature template
Template Boss Goblin Gobliterator
Template
A reusable definition — 4 creatures below build on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
| Appearance | Skeleton | Model to be used. |
View RangeViewRange | 35 | The range from which the target will be seen. If zero, sight will be disabled. |
View SectorViewSector | 360 | The view sector within which the target needs to be to be seen. |
Hearing RangeHearingRange | 4 | The range from which the target will be heard. If zero, hearing will be disabled. |
Absolute Detection RangeAbsoluteDetectionRange | 4 | The range at which a target is guaranteed to be detected. If zero, absolute detection will be disabled. |
Alerted RangeAlertedRange | 35 | A range within which the player can be seen/sensed when the boss is alerted to their presence. Should be equal or lower than LeashDistance. |
Alerted TimeAlertedTime | 0.2, 0.2 | How long to wait in the Alerted state before transitioning to Combat. |
Max SpeedMaxSpeed | 4 | Maximum walking speed. |
Run ThresholdRunThreshold | 1 | Relative speed at which the run animation should be used. A value of 1 disables run animations. |
Max HealthMaxHealth | 4000 | Max health for the boss. |
| Weapons | Boss weapons (and other main-hand items). | |
Desired Attack Distance RangeDesiredAttackDistanceRange | 2.5, 3 | Distance the boss wants to maintain from its target while attacking in the .Default sub-state. |
Chase Relative SpeedChaseRelativeSpeed | 0.67 | Relative chasing speed when pursuing a target out of attack range. |
Combat Moving Relative SpeedCombatMovingRelativeSpeed | 0.5 | Relative speed during combat-specific movement (e.g. strafing). |
Combat Backwards Relative SpeedCombatBackwardsRelativeSpeed | 0.4 | Relative speed when backing away from the target. |
Slow Tracking Relative Turn SpeedSlowTrackingRelativeTurnSpeed | 1 | Head turn speed in the .SlowTracking sub-state. The Gobliterator_Slow_Tracking effect scales this down further. |
Slow Tracking Moving Relative SpeedSlowTrackingMovingRelativeSpeed | 2 | Relative speed while closing on the target in the .SlowTracking sub-state. |
Slow Tracking Backwards Relative SpeedSlowTrackingBackwardsRelativeSpeed | 1.5 | Relative speed while backing away from the target in the .SlowTracking sub-state. |
Attitude GroupAttitudeGroup | Empty | Boss attitude group. |
Default Player AttitudeDefaultPlayerAttitude | Hostile | Default attitude towards players. |
Disable Damage GroupsDisableDamageGroups | Self, Goblin, Dungeon Goblin Thrower Spectator | Groups not to take damage from. |
| Invulnerable | false | Whether the NPC is invulnerable to all damage. Resets to false on every role change. |
Name Translation KeyNameTranslationKey | Goblin Gobliterator | Translation key for the boss's display name. |
Aggressive EffectAggressiveEffect | Aggressive Effect | Effect applied on entry to the Aggressive state. |
Randomize Club Slam CountRandomizeClubSlamCount | false | Choose two, three, or four Club Slams before a NoAim attack. |
Combat Charge Target DistanceCombatChargeTargetDistance | 30 | The max distance at which the boss will charge the target. |
Combat Charge DistanceCombatChargeDistance | 20, 25 | The distance range to which the boss will charge. |
Combat Charge Hit Entity InteractionCombatChargeHitEntityInteraction | Root Goblin Gobliterator Charge HitEntity | The interaction that runs when the boss hits a player or NPC during the charge. |
Combat Charge Hit Block InteractionCombatChargeHitBlockInteraction | Root NPC Goblin Feastmaster Charge HitBlock | The interaction that runs when the boss hits blocks during the charge. |
Identifiers and data source
| Entity id | Template_Boss_Goblin_Gobliterator |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Boss/Goblin_Gobliterator/Templates/Template_Boss_Goblin_Gobliterator.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.