Template Boss Goblin Gobliterator

Creature template

Template Boss Goblin Gobliterator

Template

A reusable definition — 4 creatures below build on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
AppearanceSkeletonModel to be used.
View Range
ViewRange
35The range from which the target will be seen. If zero, sight will be disabled.
View Sector
ViewSector
360The view sector within which the target needs to be to be seen.
Hearing Range
HearingRange
4The range from which the target will be heard. If zero, hearing will be disabled.
Absolute Detection Range
AbsoluteDetectionRange
4The range at which a target is guaranteed to be detected. If zero, absolute detection will be disabled.
Alerted Range
AlertedRange
35A range within which the player can be seen/sensed when the boss is alerted to their presence. Should be equal or lower than LeashDistance.
Alerted Time
AlertedTime
0.2, 0.2How long to wait in the Alerted state before transitioning to Combat.
Max Speed
MaxSpeed
4Maximum walking speed.
Run Threshold
RunThreshold
1Relative speed at which the run animation should be used. A value of 1 disables run animations.
Max Health
MaxHealth
4000Max health for the boss.
WeaponsBoss weapons (and other main-hand items).
Desired Attack Distance Range
DesiredAttackDistanceRange
2.5, 3Distance the boss wants to maintain from its target while attacking in the .Default sub-state.
Chase Relative Speed
ChaseRelativeSpeed
0.67Relative chasing speed when pursuing a target out of attack range.
Combat Moving Relative Speed
CombatMovingRelativeSpeed
0.5Relative speed during combat-specific movement (e.g. strafing).
Combat Backwards Relative Speed
CombatBackwardsRelativeSpeed
0.4Relative speed when backing away from the target.
Slow Tracking Relative Turn Speed
SlowTrackingRelativeTurnSpeed
1Head turn speed in the .SlowTracking sub-state. The Gobliterator_Slow_Tracking effect scales this down further.
Slow Tracking Moving Relative Speed
SlowTrackingMovingRelativeSpeed
2Relative speed while closing on the target in the .SlowTracking sub-state.
Slow Tracking Backwards Relative Speed
SlowTrackingBackwardsRelativeSpeed
1.5Relative speed while backing away from the target in the .SlowTracking sub-state.
Attitude Group
AttitudeGroup
EmptyBoss attitude group.
Default Player Attitude
DefaultPlayerAttitude
HostileDefault attitude towards players.
Disable Damage Groups
DisableDamageGroups
Self, Goblin, Dungeon Goblin Thrower SpectatorGroups not to take damage from.
InvulnerablefalseWhether the NPC is invulnerable to all damage. Resets to false on every role change.
Name Translation Key
NameTranslationKey
Goblin GobliteratorTranslation key for the boss's display name.
Aggressive Effect
AggressiveEffect
Aggressive EffectEffect applied on entry to the Aggressive state.
Randomize Club Slam Count
RandomizeClubSlamCount
falseChoose two, three, or four Club Slams before a NoAim attack.
Combat Charge Target Distance
CombatChargeTargetDistance
30The max distance at which the boss will charge the target.
Combat Charge Distance
CombatChargeDistance
20, 25The distance range to which the boss will charge.
Combat Charge Hit Entity Interaction
CombatChargeHitEntityInteraction
Root Goblin Gobliterator Charge HitEntityThe interaction that runs when the boss hits a player or NPC during the charge.
Combat Charge Hit Block Interaction
CombatChargeHitBlockInteraction
Root NPC Goblin Feastmaster Charge HitBlockThe interaction that runs when the boss hits blocks during the charge.
Identifiers and data source
Entity idTemplate_Boss_Goblin_Gobliterator
Name key—
Source fileServer/NPC/Roles/Boss/Goblin_Gobliterator/Templates/Template_Boss_Goblin_Gobliterator.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.