Creature template
Template Bear Voidtaken Boss
Template
A reusable definition — 1 creature below builds on it.
Creatures based on this template
They inherit this definition and may override individual values.
Parameters
Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.
| Parameter | Value | Description |
|---|---|---|
| Appearance | Fox | Model to be used. |
Wander RadiusWanderRadius | 8 | General wander radius. |
View RangeViewRange | 24 | The range from which the target will be seen. If zero, sight will be disabled. |
View SectorViewSector | 120 | The view sector within which the target needs to be to be seen. |
Hearing RangeHearingRange | 12 | The range from which the target will be heard. If zero, hearing will be disabled. |
Absolute Detection RangeAbsoluteDetectionRange | 4 | The range at which a target is guaranteed to be detected. If zero, absolute detection will be disabled. |
Alerted RangeAlertedRange | 28 | A range within which the target can be seen/sensed when the NPC is alerted to their presence. Should be higher than sense ranges. |
Alerted TimeAlertedTime | 3, 5 | How long to wait in an alerted or threatening state before switching to active combat. |
Drop ListDropList | Empty | Drop Items. |
Attitude GroupAttitudeGroup | Predators | This NPC's attitude group. |
Max SpeedMaxSpeed | 8 | Maximum walking speed. |
Run ThresholdRunThreshold | 0.55 | At what ratio NPC switches to run animation e.g MaxSpeed is 10, at RunThreshold 0.55 NPC will run at speed 5.5. |
Chase Relative SpeedChaseRelativeSpeed | 1 | Relative chasing speed when pursuing a target. |
Combat Moving Relative SpeedCombatMovingRelativeSpeed | 0.6 | Relative speed to use during combat specific movement (e.g. to achieve slower strafing). |
Combat Strafing Duration RangeCombatStrafingDurationRange | 2, 3 | How long each combat strafe lasts while the bear maintains its attack distance. |
Combat Strafing Frequency RangeCombatStrafingFrequencyRange | 2, 2 | How often the bear begins another combat strafe while it has an in-range target. |
Max HealthMaxHealth | 100 | Max health for the NPC. |
Knockback ScaleKnockbackScale | 0.001 | Scale factor for knockback. |
Climb HeightClimbHeight | 1 | The maximum climb height, in blocks. |
Min Jump HeightMinJumpHeight | 0.8 | The minimum jump height. |
Ascent Animation TypeAscentAnimationType | Walk | Animation when climbing up. Options: Walk, Jump, Climb, Fly, Idle. |
Climb Speed MultClimbSpeedMult | 0 | Climb speed multiplier (const + mult * walkspeed^pow). |
Climb Speed PowClimbSpeedPow | 1 | Climb speed power (const + mult * walkspeed^pow). |
Climb Speed ConstClimbSpeedConst | 5 | Climb speed constant (const + mult * walkspeed^pow). |
Descend Speed CompensationDescendSpeedCompensation | 0.9 | Factor to compensate forward speed reduction while moving downwards. |
Descend FlatnessDescendFlatness | 0.7 | Relative scale how fast NPC moves forward while climbing down. |
Descent SteepnessDescentSteepness | 1.4 | The relative steepness of the descent. |
Descent BlendingDescentBlending | 1.8 | Blending of the descent pattern. 0 is linear, higher values more curved. |
Leash DistanceLeashDistance | 20 | The range after which an NPC will start to want to return to their spawn point. |
Leash Min Player DistanceLeashMinPlayerDistance | 4 | The minimum distance from the player before the NPC will be willing to give up on the chase. |
Leash TimerLeashTimer | 3, 5 | How long the NPC must be more than the minimum distance form the player and too far from leash before giving up. |
Hard Leash DistanceHardLeashDistance | 60 | An absolute maximum from the the leash position the NPC can go before turning back. |
Leash Relative SpeedLeashRelativeSpeed | 0.6 | The relative speed at which the NPC will return to its leash position |
Confused Time RangeConfusedTimeRange | 1, 2 | How long the NPC should act confused for when losing its target before beginning the search. While confused the NPC detection range is lowered. |
Search Time RangeSearchTimeRange | 5, 8 | How long the NPC should actively search for its lost target before giving up and going back to idle. |
Disable Damage GroupsDisableDamageGroups | Self | Groups not to take damage from. |
Death ParticlesDeathParticles | Effect Death Medium | The particle system that spawns when the NPC's corpse disappears. |
Drop Death Items InstantlyDropDeathItemsInstantly | true | Whether the NPC's drop list should be executed when the NPC dies. True for the hunt boss: the site (and its spawn beacon) rolls back moments after the kill, and the beacon-cleanup despawn would eat a lingering corpse before its timed drop. |
Death Animation TimeDeathAnimationTime | 1.5 | The time it takes for this NPC's corpse to disappear. |
Is MemoryIsMemory | false | Defines if the NPC is a memory |
Memories CategoryMemoriesCategory | Mammal | Defines the category of the memory |
Memories Name OverrideMemoriesNameOverride | — | Overrides the memory name if set |
Memories Unlocked ByMemoriesUnlockedBy | Kill | How the player records the memory, either Proximity or Kill. |
Breathes In WaterBreathesInWater | false | Whether this NPC can breathe underwater. |
Name Translation KeyNameTranslationKey | Template | Translation key for NPC name display |
Identifiers and data source
| Entity id | Template_Bear_Voidtaken_Boss |
|---|---|
| Name key | — |
| Source file | Server/NPC/Roles/Creature/Hunt/Template_Bear_Voidtaken_Boss.json |
| Component class | — |
Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.