Template Bear Voidtaken Boss

Creature template

Template Bear Voidtaken Boss

Template

A reusable definition — 1 creature below builds on it.

Creatures based on this template

They inherit this definition and may override individual values.

Parameters

Tuning values this creature declares. Labels are plain-language versions of the game's parameter names, which stay underneath for reference.

ParameterValueDescription
AppearanceFoxModel to be used.
Wander Radius
WanderRadius
8General wander radius.
View Range
ViewRange
24The range from which the target will be seen. If zero, sight will be disabled.
View Sector
ViewSector
120The view sector within which the target needs to be to be seen.
Hearing Range
HearingRange
12The range from which the target will be heard. If zero, hearing will be disabled.
Absolute Detection Range
AbsoluteDetectionRange
4The range at which a target is guaranteed to be detected. If zero, absolute detection will be disabled.
Alerted Range
AlertedRange
28A range within which the target can be seen/sensed when the NPC is alerted to their presence. Should be higher than sense ranges.
Alerted Time
AlertedTime
3, 5How long to wait in an alerted or threatening state before switching to active combat.
Drop List
DropList
EmptyDrop Items.
Attitude Group
AttitudeGroup
PredatorsThis NPC's attitude group.
Max Speed
MaxSpeed
8Maximum walking speed.
Run Threshold
RunThreshold
0.55At what ratio NPC switches to run animation e.g MaxSpeed is 10, at RunThreshold 0.55 NPC will run at speed 5.5.
Chase Relative Speed
ChaseRelativeSpeed
1Relative chasing speed when pursuing a target.
Combat Moving Relative Speed
CombatMovingRelativeSpeed
0.6Relative speed to use during combat specific movement (e.g. to achieve slower strafing).
Combat Strafing Duration Range
CombatStrafingDurationRange
2, 3How long each combat strafe lasts while the bear maintains its attack distance.
Combat Strafing Frequency Range
CombatStrafingFrequencyRange
2, 2How often the bear begins another combat strafe while it has an in-range target.
Max Health
MaxHealth
100Max health for the NPC.
Knockback Scale
KnockbackScale
0.001Scale factor for knockback.
Climb Height
ClimbHeight
1The maximum climb height, in blocks.
Min Jump Height
MinJumpHeight
0.8The minimum jump height.
Ascent Animation Type
AscentAnimationType
WalkAnimation when climbing up. Options: Walk, Jump, Climb, Fly, Idle.
Climb Speed Mult
ClimbSpeedMult
0Climb speed multiplier (const + mult * walkspeed^pow).
Climb Speed Pow
ClimbSpeedPow
1Climb speed power (const + mult * walkspeed^pow).
Climb Speed Const
ClimbSpeedConst
5Climb speed constant (const + mult * walkspeed^pow).
Descend Speed Compensation
DescendSpeedCompensation
0.9Factor to compensate forward speed reduction while moving downwards.
Descend Flatness
DescendFlatness
0.7Relative scale how fast NPC moves forward while climbing down.
Descent Steepness
DescentSteepness
1.4The relative steepness of the descent.
Descent Blending
DescentBlending
1.8Blending of the descent pattern. 0 is linear, higher values more curved.
Leash Distance
LeashDistance
20The range after which an NPC will start to want to return to their spawn point.
Leash Min Player Distance
LeashMinPlayerDistance
4The minimum distance from the player before the NPC will be willing to give up on the chase.
Leash Timer
LeashTimer
3, 5How long the NPC must be more than the minimum distance form the player and too far from leash before giving up.
Hard Leash Distance
HardLeashDistance
60An absolute maximum from the the leash position the NPC can go before turning back.
Leash Relative Speed
LeashRelativeSpeed
0.6The relative speed at which the NPC will return to its leash position
Confused Time Range
ConfusedTimeRange
1, 2How long the NPC should act confused for when losing its target before beginning the search. While confused the NPC detection range is lowered.
Search Time Range
SearchTimeRange
5, 8How long the NPC should actively search for its lost target before giving up and going back to idle.
Disable Damage Groups
DisableDamageGroups
SelfGroups not to take damage from.
Death Particles
DeathParticles
Effect Death MediumThe particle system that spawns when the NPC's corpse disappears.
Drop Death Items Instantly
DropDeathItemsInstantly
trueWhether the NPC's drop list should be executed when the NPC dies. True for the hunt boss: the site (and its spawn beacon) rolls back moments after the kill, and the beacon-cleanup despawn would eat a lingering corpse before its timed drop.
Death Animation Time
DeathAnimationTime
1.5The time it takes for this NPC's corpse to disappear.
Is Memory
IsMemory
falseDefines if the NPC is a memory
Memories Category
MemoriesCategory
MammalDefines the category of the memory
Memories Name Override
MemoriesNameOverride
—Overrides the memory name if set
Memories Unlocked By
MemoriesUnlockedBy
KillHow the player records the memory, either Proximity or Kill.
Breathes In Water
BreathesInWater
falseWhether this NPC can breathe underwater.
Name Translation Key
NameTranslationKey
TemplateTranslation key for NPC name display
Identifiers and data source
Entity idTemplate_Bear_Voidtaken_Boss
Name key—
Source fileServer/NPC/Roles/Creature/Hunt/Template_Bear_Voidtaken_Boss.json
Component class—

Data source: HytaleDB snapshot 0.7.3-8e1d7ab9 — Hytale Chapter 1 (0.7.3), locale en-US. See data details.