Component Instruction Combat Back Off

NPC · Core definition

Component Instruction Combat Back Off

ComponentComponent_Instruction_Combat_Back_Off
Parameters10

Parameters

ParameterValueDescription
TimerNameCombat_Back_OffThe timer, started by the parent template, that controls when this behavior should run and for how long.
CombatBackOffAfterAttacktrueWhether to back off after performing an attack.
CombatBackOffDistanceRange[4,4]How far to back off after performing an attack. Max should be lower than the CombatBehaviorDistance.
CombatBackOffDurationRange[2,3]How long to back off for after performing an attack.
BlockAbilityShield_BlockThe interaction to use for blocking when backing away. Set to empty to disable blocking.
BlockProbability50The probability this NPC will block when backing away if a BlockAbility is set.
CombatStrafingDurationRange[1,1]How long to strafe for when in the combat strafing movement behavior. Only applies if CombatStrafeWeight is greater than 0.
CombatStrafingFrequencyRange[2,2]How frequently to strafe when in the combat strafing movement behavior. Only applies if CombatStrafeWeight is greater than 0.
CombatBehaviorDistance5The distance within which to switch from smart chasing to combat-oriented movement behavior.
CombatMovingRelativeSpeed0.6Relative speed to use during combat specific movement (e.g. to achieve slower strafing).
Identifiers and data source
Entity idComponent_Instruction_Combat_Back_Off
Name key—
Source fileServer/NPC/Roles/_Core/Components/Steps/Component_Instruction_Combat_Back_Off.json
Component classInstruction

Data source: HytaleDB snapshot 0.6.8-80059944 (Hytale 0.6.8), locale en-US. See data details.